Description

This place is hidden to mortal's, and those who have seen it describe pathways of enchantment beyond the material
A mountainous and sparsely inhabited region to the west of Shurima
once a thriving civilization that spanned the southern continent, left in ruins by the fall of its god-emperor
Once a beautiful realm, long since shattered by a magical cataclysm
A port city like no other—home to monster hunters, dock-gangs, indigenous peoples, and traders from across the known world
a thriving, progressive city overlooking the ocean. Fleets of ships pass through its titanic sea-gates, bringing goods from all over the world.
a polluted undercity beneath Piltover—once united, they are now separate, symbiotic cultures. Stifled inventors often find their unorthodox research
an island continent of natural beauty and magic. Its inhabitants, living in loosely collected provinces, are a spiritual people, seeking harmony with the world. They remained largely neutral until their land was invaded by Noxus
a brutal, expansionist empire, yet those who look beyond its warlike exterior will find an unusually inclusive society.
a proud, lawful kingdom with a prestigious military history. Founded as a refuge from magic after the Rune Wars
a harsh and unforgiving land, where demi-gods walk the earth and the people are born warriors.
once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his power at the behest of a space-faring empire that tricked him into servitude.
He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War.
a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power.
an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend.
un ser Ascendente aterrador, alimentado por la ira de los ardientes desiertos de Shurima. Una vez, él fue el guerrero más estimado de su imperio, llevando a los ejércitos de la nación a innumerables victorias. Sin embargo, después de la caída del imperio, Renekton fue sepultado bajo las arenas, y lentamente, mientras el mundo daba vueltas y cambiaba, sucumbió a la locura.
un Mago Ascendido de la antigua Shurima, un ser de energía arcana que se retuerce en los fragmentos rotos de un sarcófago mágico. Durante milenios, estuvo atrapado bajo las arenas del desierto, pero el ascenso de Shurima lo liberó de su antigua prisión. Impulsado por el poder, ahora busca tomar lo que cree que es legítimamente
entre los espíritus más terroríficos y odiosos que persiguen las Islas de la Sombra. Él ha existido durante incontables siglos, protegido de la muerte verdadera por la brujería necromántica y la fuerza de su propia voluntad oscura.
Las esencias gemelas de la muerte. El arco de Lamb ofrece una rápida liberación del reino mortal para aquellos que aceptan su destino. El lobo persigue a aquellos que huyen de su final, entregando una finalidad violenta dentro de sus aplastantes mandíbulas.
Debería haber encontrado su muerte en el vientre de un gigantesco pez jaull ... y, sin embargo, regresó. Ahora, acechando los callejones húmedos y los caminos de su antigua ciudad natal, usa sus nuevos dones sobrenaturales para poner un final rápido y espantoso a aquellos que hacen su fortuna al explotar a otros.

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Frequently Asked Questions

What is a crossword?

Crossword puzzles have been published in newspapers and other publications since 1873. They consist of a grid of squares where the player aims to write words both horizontally and vertically.

Next to the crossword will be a series of questions or clues, which relate to the various rows or lines of boxes in the crossword. The player reads the question or clue, and tries to find a word that answers the question in the same amount of letters as there are boxes in the related crossword row or line.

Some of the words will share letters, so will need to match up with each other. The words can vary in length and complexity, as can the clues.

Who is a crossword suitable for?

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Crosswords can use any word you like, big or small, so there are literally countless combinations that you can create for templates. It is easy to customise the template to the age or learning level of your students.

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Crosswords are a great exercise for students' problem solving and cognitive abilities. Not only do they need to solve a clue and think of the correct answer, but they also have to consider all of the other words in the crossword to make sure the words fit together.

Crosswords are great for building and using vocabulary.

If this is your first time using a crossword with your students, you could create a crossword FAQ template for them to give them the basic instructions.

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We have full support for crossword templates in languages such as Spanish, French and Japanese with diacritics including over 100,000 images, so you can create an entire crossword in your target language including all of the titles, and clues.